
오 이거 지하철에서 광고하는 거 본 것 같은데 재미있을 듯!! 약간 백룸 느낌인가
We've compiled the ending and plot of the film "Exit 8," as well as the differences between it and the original game, all at a glance. This film, which emerged as a hot topic at the Busan International Film Festival, includes an honest review, including whether it includes cookie videos and a review after watching it.
On the subway The protagonist (Kazunari Ninomiya), living a repetitive life, receives a phone call from his ex-girlfriend (Nana Komatsu) saying, "I'm pregnant." But the call is cut off, and he finds himself trapped in an endless underground passage.
No matter how much I walk, the same hallways, the same signs, and the same sounds just keep repeating. And the 'walking man' (Coach Yamato) whom we meet every time just passes by without saying anything.
The protagonist, who learns that he can only get out of 'Exit 8' by finding the anomaly, becomes increasingly unable to distinguish between reality and fantasy, and eventually falls into the emotions and guilt he has been ignoring.
Finally the main character Find 'Exit 8' and return to the real subway.
But unlike before, He no longer ignores his surroundings. Unlike before, when he would indifferently pass by a crying child and his mother trying to comfort him, this time the film ends with him "looking" at them.
That is, what the protagonist realizes in the repeating loop is It's 'responsibility' and 'empathy'.
What the film is trying to convey is not a simple escape, but a message of courage to face reality and change.
Game: 15-60 minutes to play, simple puzzle structure with the goal of finding the anomaly.
Movie: Expanding the narrative by adding the protagonist's emotional line and interpersonal relationships.
The sense of dread is far more intense than in the game. The realistic sense of space and sound production maximize immersion.
Symbolism: Games are mystery-focused, films are socially focused
In the game, it was all about simply escaping an infinite loop, but in the movie, The biggest difference is that it has been reinterpreted as a ‘story about facing oneself in a repetitive reality.’
The film Exit 8 was screened in the Midnight Passion section of the Busan International Film Festival, and the audience response was quite enthusiastic.
At first, there were reactions like, “Since it’s a live-action game, won’t it have a B-grade feel?”, but the camera perspective that changes from first-person to third-person and the closed underground passageway production that unfolds with ScreenX were really immersive.
In particular, Kazunari Ninomiya's acting was praised for completely breaking away from his idol image and showing delicate and realistic emotions.
There is no cookie video that many people are curious about.
But the last scene itself is a lingering ending, so it leaves enough food for thought even without a separate cookie.
Is this the end of the loop? Or is it the beginning of something new? It's an ending that can be interpreted differently by everyone.
Q&A
Q1. Is Exit 8 a scary movie?
→ It's more of a sense of anxiety and psychological pressure than a jump scare. It's closer to a mystery thriller than a horror film.
Q2. Can I understand it even if I haven't played the original game?
→ No problem at all. The film is narratively reconstructed, so even people who don't know the game can understand it perfectly.
Q3. Does Exit 8 actually exist?
→ The space in the film is the symbolic "Infinite Underpass." While based on an actual subway station, its symbolic meaning is even greater.
Q4. Do I have to watch the cookie video?
→ None! But the ending scene lingers longer and is more intense than Cookie.
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